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| Promotional art for the upcoming game Unworthy |
Wait a minute, I thought you were interviewing someone else! That is true, however his busy schedule has prevented that from happening. Luckily I got the opportunity to talk to reddit user /u/AleksandarK, a game developer who is in the process of launching a pretty cool game called Unworthy that features fantastic pixel art. I've seen Aleks' posts on the reddit pixel art community for a while now, so naturally I'm pleased to have gotten this interview. I'll post the full exchange in a separate post, but these are some of the highlights.
What got you interested in learning pixel art?
Aleks: "I actually started out trying to do 3D and HD art, but found that it wasn't very efficient for small team projects. I really jumped into pixel art because out of necessity. It's still very doable to work on a solo game project (more or less) when working in the pixel art medium."
Interestingly enough, this is also the reason that I became interested in pixel art, since I was complete trash at making "normal" drawings
What was your biggest inspiration for the art direction of your game?
Aleks: "The original B&W idea was actually inspired by an LDJAM entry by a friend of mine (Benjamin Anderson). I saw the potential in using silhouettes to create meaningful images while leaving a lot of room for mental extrapolation / imagination on the player's end in order to fill the holes."
How did you find a personal style when creating Unworthy?
Aleks: "Honestly... I kind of just went with it. Took a mouse and fired away in an image editing software and away it went."
I actually like this advice. I seem to be overthinking the whole style thing, and I realize now that it has to be something you find naturally.
How long did it take you to create the sprites for your game? Do you go through a lot of revisions?
Aleks: "The background and prop sprites are pretty straightforward and I have a reliable workflow for those, so I don't really go through that many revisions (often it's out on the first bang). The animated enemies are very time consuming though and often go through several revisions. I use a really high frame count to achieve smooth animations since I can leverage the fact that the sprites are a single color (sometimes 2) to create animations relatively efficiently. As mentioned I go through several revisions with animations since sometimes the timing just doesn't fit the game balance so I have to remove or add frames in order to fill the holes."
What was the most challenging obstacle to overcome in Unworthy's development?
Aleks: "Honestly... the most challenging is just staying disciplined and motivated to work every day. When you're working the same hours, on your own project, seeing the same thing day in and day out, it can be emotionally and mentally exhausting. Other than that, everything is just about putting the time into it."
Motivation is also my biggest personal weakness. This is definitely relate-able.
What would you recommend for a beginner just starting out?
Aleks: "If you are completely starting out I would encourage copying all the sprites you can. Obviously do not put these out publicly and claim as your own work or something. When you copy, make sure you think about every pixel. Why did the artist put it there? what would be the consequence if it were a different color? what would be the consequence if it were moved or just deleted? how would this impact the form and silhouette? If you're copying and answering these questions, at a certain point you'll begin to understand the process or create one of your own. Honestly the hardest part is discovering what works for you."
This was very useful advice, and when pursuing pixel art in the future I will definitely keep this in mind.
That's all to see here. If your interested in reading our entire exchange check out the link
here. I'll also take this time to link to Aleks' game, which was recently Greenlit on Steam
here. For those of you interested in the short video and pixel art that I created this week that post will be coming later tonight.