This has been a fairly busy week for my project. Creating these backgrounds took a lot more time than I initially planned, so there isn't as much content to stare at as other weeks but I'm still fairly happy with what I produced. I spent a lot of time on color this week, trying to create the best combinations I could, rather than focusing on hundreds of intricate details in each piece. Behind the scenes, however, I've been doing a lot more. After reaching out to three people, an independent game developer has agreed to do an interview with me and I've sent him the questions, so there should be a blog post popping up some time in the next week with his answers and some of his art. I really like his personal style and color choice.
[Edit: I have interviewed someone else due to the busy schedule of the original developer] Additionally, I've began looking into the more technical side of my project, and I've started with a few of the tips I hear a lot. People online will frequently talk about avoiding floating pixels and choosing the right colors, but why do pieces that adhere to these rules look better? I'll be taking a deeper look at this over the course of the week and will be able to include my findings in post 4 or 5. Anyway, I think it's about time to wrap this up. I'd like to take this time to remind you to vote in the poll in the right column, whenever I run out of ideas I always take a look at that poll and it heavily influences what I draw each week. Don't forget to check back for the interview, and I'll see you again next week.
A collection of all my backgrounds:
And as usual, here they are at 2x scale: