Saturday, February 25, 2017

Progress Update 1: Characters (post 2)


Well, the first cycle is done and I've created quite a bit of pixel art during that time. I have laid out a simple guideline of what I will be working on week by week, and this week I focused on characters, and I've created quite a few of these tiny people. I learned a lot about shape technique this week, taking inspiration from the work of "Hopoo" (who I am reaching out to for an interview) and Pedro Medeiros, whose numerous, short, informative tutorials have helped me greatly learn about creating these characters. I have also experimented with various styles (some of which can be seen on the blog header, in fact) and replicating other pieces of art with modified shape, colors, or shading to help hone my skills and compare my work with that of other, more established artists. However, I haven't gotten done as many of these drawings as I would like, and hope to increase my output in the coming weeks by spending more time daily working on the project. All in all, I have seen some progression from my very first piece (the wizard in the top left) to the last (the giant golem in the bottom right), but not as much improvement as I would have hoped. The only thing to do is practice more next time, I suppose. I have also began to develop a style over the course of the week, as I found that some of my favorite pieces that I worked on were the super tiny ones, often just a few pixels tall. The small size restricts me to some quite minimalist design decisions, which I like, but also means that it can take a surprising amount of tweaking to get one looking just right, because even a small change between positioning of colors can have a huge effect on the overall design of the character. This means that there are many, many revisions of these little guys with slightly longer arms, shorter legs, some extra bend in the arm, etc.

Below is the .png file I drew all my all of my art on. I like the idea of creating one per week and just expanding it whenever I run out of room, so that I can see a clear progression of my style and quality. It should be noted that there are some side-by-side comparisons in there, with another artist's work beside my own interpretation.

And if that's too tiny for you, here's one at 2x scale:

4 comments:

  1. You claim to not have made as much of a progression as you would have hoped, but I disagree. You are creating some sprites that I or many of my fellow classmates could not dream of completing. I especially like the bird skull and the golem. A final goal to shoot at would be a 200 x 150 frame art. Something that I have noticed is the more pixels and detail, the better the pixel art turns out to be. Shading and lighting are also two things that I would recommend from prior experience are extremely important.

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    1. I'm glad that you are impressed by my progress, but given the average time it takes to create each sprite I think that I am more than capable of producing more work over the course of the week, and that is what I am aiming for this cycle. As for 200x150 frame art, I'll definitely give it a try. You can see that I experimented a bit with larger sprites this week, but in the end I think that my smaller pieces come out better. I guess I'll just have to practice at larger sizes. Thanks for your feedback!

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  2. When you're making the tiny sprites, have you tried starting with a larger design and scaling it down? It might help with some of the proportions. If you enjoy making smaller designs, you could also try scaling them up to practice adding detail.

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    1. Great idea, I think I'll try this out this week with some of my props and objects. Thanks for the input.

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The End (post 6)

Well, the genius project is over. I feel like I've said something very similar to that in a previous blog post but oh well. What have I ...